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MilkDrop 2 Visualisation
By: oops
Version: 0.7.3-rc11, released on 2026-04-07 (archived)
Change log:
- Add DirectX 9 shader fixes [feature]
- Add Advanced Preferences toggle for legacy fixes, defaults to enabled [feature]
- Enable mipmap generation for loaded textures [feature]
- Match DirectX 9 feedback energy behavior [change]
- Move blur passes before shapes/waves to match DirectX 9 ordering [change]
- Re-run "per_frame_init" on resize for stateful presets [change]
- Keep resize lifecycle symmetric with fullscreen toggles [change]
- Expand custom sampler texture search paths [change]
- Align build/revision validation and update component version text [change]
- Only save the enabled custom waves and shapes (both on preset save and into their own file) [change]
- Pause render timer during configuration changes [change]
- Use instance fullscreen state [change]
- Set `_WIN32_WINNT` to Windows 10 for all builds [change]
- Fix reversed green and blue assignments for wave vertex color [bug]
- Fix depth stencil reference leak on early return in `SetRenderTarget()` [bug]
- Fix textured custom shapes shader state [bug]
- Remove last DirectX 9 half-texel UV offset from warp mesh [bug]
- Fix noise texture R/B channel swap [bug]
- Handle preset scan thread overlap [bug]
- Defer embedded preset sprite reload to the render loop [bug]
- Prevent null-context or null-resource copy calls [bug]
- Skip embedded sprite retry when all images are missing [bug]
- Enable Trace logging [developer]
- Normalize `wchar_t` buffer initialization [developer]
- Update EEL2 to bff79dd [developer]
- Update MilkDrop 2 library copyright year [developer]
- Update project file [developer]
- Update comments [developer]
Supported systems: Windows 32-bit, Windows 64-bit, Windows ARM.
Works with foobar2000 v2.0 and newer
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